Items
Official Daggerheart items from Darrington Press: adventuring gear, tools, and equipment for the prepared explorer.
During downtime, you automatically clear a Stress.
This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard within a 1-mile radius.
When you succeed on an attack with an arrow stored in this quiver, gain a bonus to the damage roll equal to your current tier.
You can light this magic torch at will. The flame's light fills a much larger space than it should, enough to illuminate a cave bright as day.
This pair of orbs allows any creatures holding them to communicate with each other across any distance.
This pair of locking cuffs comes with a key.
A creature with a Spellcast trait wearing this cloak can adjust its color, texture, and size at will.
You can make a Finesse Roll using this net to trap a small creature. A trapped target can break free with a successful Attack Roll (16).
You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest.
This flat rod is inscribed with runes. When you activate the rod, it is immediately suspended in place. Until the rod is deactivated, it can't move, doesn't abide by the rules of gravity, and remains in place.
| Roll | Name | Description | Actions |
|---|---|---|---|
| 1 | Premium BedrollCore Rulebook | During downtime, you automatically clear a Stress. | |
| 2 | Piper WhistleCore Rulebook | This handcrafted whistle has a distinctive sound. When you blow this whistle, its piercing tone can be heard within a 1-mile radius. | |
| 3 | Charging QuiverCore Rulebook | When you succeed on an attack with an arrow stored in this quiver, gain a bonus to the damage roll equal to your current tier. | |
| 4 | Alistair's TorchCore Rulebook | You can light this magic torch at will. The flame's light fills a much larger space than it should, enough to illuminate a cave bright as day. | |
| 5 | Speaking OrbsCore Rulebook | This pair of orbs allows any creatures holding them to communicate with each other across any distance. | |
| 6 | ManaclesCore Rulebook | This pair of locking cuffs comes with a key. | |
| 7 | Arcane CloakCore Rulebook | A creature with a Spellcast trait wearing this cloak can adjust its color, texture, and size at will. | |
| 8 | Woven NetCore Rulebook | You can make a Finesse Roll using this net to trap a small creature. A trapped target can break free with a successful Attack Roll (16). | |
| 9 | Fire JarCore Rulebook | You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest. | |
| 10 | Suspended RodCore Rulebook | This flat rod is inscribed with runes. When you activate the rod, it is immediately suspended in place. Until the rod is deactivated, it can't move, doesn't abide by the rules of gravity, and remains in place. |
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