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Domain Cards

Browse ability cards across all nine domains. Each class unlocks two domains, and characters choose two new cards per level.

Bare Bones
0

1

Art: Simon Pape

Bare Bones

AbilityFree recall

When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:

  • Tier 1: 9/19
  • Tier 2: 11/24
  • Tier 3: 13/31
  • Tier 4: 15/38
Forceful Push
0

1

Art: Matt Wilma

Forceful Push

AbilityFree recall

Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to Close range. On a success with Hope, add a d6 to your damage roll.

Additionally, you can spend a Hope to make them temporarily Vulnerable.

I Am Your Shield
1

1

Art: Juan Salvador ALmencion

I Am Your Shield

Ability1 Stress recall

When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.

Body Basher
1

2

Art: Ilya Royz

Body Basher

Ability1 Stress recall

You use the full force of your body in a fight. On a successful attack using a weapon with a Melee range, gain a bonus to your damage roll equal to your Strength.

Bold Presence
0

2

Art: Bear Frymire

Bold Presence

AbilityFree recall

When you make a Presence Roll, you can spend a Hope to add your Strength to the roll.

Additionally, once per rest when you would gain a condition, you can describe how your bold presence aids you in the situation and avoid gaining the condition.

Critical Inspiration
1

3

Art: Suzanne Helmigh

Critical Inspiration

Ability1 Stress recall

Once per rest, when you critically succeed on an attack, all allies within Very Close range can clear a Stress or gain a Hope.

Lean on Me
1

3

Art: Jenny Tan

Lean on Me

Ability1 Stress recall

Once per long rest, when you console or inspire an ally who failed an action roll, you can both clear 2 Stress.

Goad Them On
1

4

Art: Anthony Jones

Goad Them On

Ability1 Stress recall

Describe how you taunt a target within Close range, then make a Presence Roll against them. On a success, the target must mark a Stress, and the next time the GM spotlights them, they must target you with an attack, which they make with disadvantage.

Support Tank
2

4

Art: James Green

Support Tank

Ability2 Stress recall

When an ally within Close range fails a roll, you can spend 2 Hope to allow them to reroll either their Hope or Fear Die.

Armorer
1

5

Art: Alex Konstad

Armorer

Ability1 Stress recall

While you’re wearing armor, gain a +1 bonus to your Armor Score.

During a rest, when you choose to repair your armor as a downtime move, your allies also clear an Armor Slot.

Rousing Strike
1

5

Art: Ilya Royz

Rousing Strike

Ability1 Stress recall

Once per rest, when you critically succeed on an attack, you and all allies who can see or hear you can clear a Hit Point or 1d4 Stress.

Inevitable
1

6

Art: Ivan Koltovich

Inevitable

Ability1 Stress recall

When you fail an action roll, your next action roll has advantage.

Showing 1–12 of 21 domain cards

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