Right Corner
DaggerSmart Logo
  • Homebrew
Log InSign Up
Freepik iconArtwork by Liuzishan from FreepikDarrington Press LicenseGet DaggerheartSupport on Patreon
  1. Home
  2. Compendium
  3. Domain Cards

Domain Cards

Browse ability cards across all nine domains. Each class unlocks two domains, and characters choose two new cards per level.

Bolt Beacon
1

1

Art: Anthony Jones

Bolt Beacon

Spell1 Stress recall

Make a Spellcast Roll against a target within Far range. On a success, spend a Hope to send a bolt of shimmering light toward them, dealing d8+2 magic damage using your Proficiency. The target becomes temporarily Vulnerable and glows brightly until this condition is cleared.

Mending Touch
1

1

Art: Suzanne Helmigh

Mending Touch

Spell1 Stress recall

You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on the target you’re helping, you can spend 2 Hope to clear a Hit Point or a Stress on them.

Once per long rest, when you spend this healing time learning something new about them or revealing something about yourself, you can clear 2 Hit Points or 2 Stress on them instead.

Reassurance
1

1

Art: Sam Key

Reassurance

Ability1 Stress recall

Once per rest, after an ally attempts an action roll but before the consequences take place, you can offer assistance or words of support. When you do, your ally can reroll their dice.

Final Words
1

2

Art: Bear Frymire

Final Words

Spell1 Stress recall

You can infuse a corpse with a moment of life to speak with it. Make a Spellcast Roll (13). On a success with Hope, the corpse answers up to three questions. On a success with Fear, the corpse answers one question. The corpse answers truthfully, but it can’t impart information it didn’t know in life. On a failure, or once the corpse has finished answering your questions, the body turns to dust.

Healing Hands
1

2

Art: Samantha Kung

Healing Hands

Spell1 Stress recall

Make a Spellcast Roll (13) and target a creature other than yourself within Melee range. On a success, mark a Stress to clear 2 Hit Points or 2 Stress on the target. On a failure, mark a Stress to clear a Hit Point or a Stress on the target. You can’t heal the same target again until your next long rest.

Second Wind
2

3

Art: Mauro Aloccu

Second Wind

Ability2 Stress recall

Once per rest, when you succeed on an attack against an adversary, you can clear 3 Stress or a Hit Point. On a success with Hope, you also clear 3 Stress or a Hit Point on an ally within Close range of you.

Voice of Reason
1

3

Art: Stanislav Sherbakov

Voice of Reason

Ability1 Stress recall

You speak with an unmatched power and authority. You have advantage on action rolls to de-escalate violent situations or convince someone to follow your lead.

Additionally, you’re emboldened in moments of duress. When all of your Stress slots are marked, you gain a +1 bonus to your Proficiency for damage rolls.

7 domain cards