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Domain Cards

Browse ability cards across all nine domains. Each class unlocks two domains, and characters choose two new cards per level.

Pick and Pull
0

1

Art: Benjamin Ee

Pick and Pull

AbilityFree recall

You have advantage on action rolls to pick nonmagical locks, disarm nonmagical traps, or steal items from a target (either through stealth or by force).

Rain of Blades
1

1

Art: Linda Lithén

Rain of Blades

Spell1 Stress recall

Spend a Hope to make a Spellcast Roll and conjure throwing blades that strike out at all targets within Very Close range. Targets you succeed against take d8+2 magic damage using your Proficiency.

If a target you hit is Vulnerable, they take an extra 1d8 damage.

Uncanny Disguise
0

1

Art: Linda Lithén

Uncanny Disguise

SpellFree recall

When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your mind. While disguised, you have advantage on Presence Rolls to avoid scrutiny.

Place a number of tokens equal to your Spellcast trait on this card. When you take an action while disguised, spend a token from this card. After the action that spends the last token is resolved, the disguise drops.

Midnight Spirit
1

2

Art: Reiko Murakami

Midnight Spirit

Spell1 Stress recall

Spend a Hope to summon a humanoid-sized spirit that can move or carry things for you until your next rest.

You can also send it to attack an adversary. When you do, make a Spellcast Roll against a target within Very Far range. On a success, the spirit moves into Melee range with that target. Roll a number of d6s equal to your Spellcast trait and deal that much magic damage to the target. The spirit then dissipates. You can only have one spirit at a time.

Shadowbind
0

2

Art: Adam Barker

Shadowbind

SpellFree recall

Make a Spellcast Roll against all adversaries within Very Close range. Targets you succeed against are temporarily Restrained as their shadow binds them in place.

Chokehold
1

3

Art: Anthony Jones

Chokehold

Ability1 Stress recall

When you position yourself behind a creature who’s about your size, you can mark a Stress to pull them into a chokehold, making them temporarily Vulnerable.

When a creature attacks a target who is Vulnerable in this way, they deal an extra 2d6 damage.

Veil of Night
1

3

Art: Joshua Rodriguez

Veil of Night

Spell1 Stress recall

Make a Spellcast Roll (13). On a success, you can create a temporary curtain of darkness between two points within Far range. Only you can see through this darkness. You’re considered Hidden to adversaries on the other side of the veil, and you have advantage on attacks you make through the darkness. The veil remains until you cast another spell.

7 domain cards