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Domain Cards

Browse ability cards across all nine domains. Each class unlocks two domains, and characters choose two new cards per level.

Deft Deceiver
0

1

Art: Simon Pape

Deft Deceiver

AbilityFree recall

Spend a Hope to gain advantage on a roll to deceive or trick someone into believing a lie you tell them.

Enrapture
0

1

Art: Leticia Freitas

Enrapture

SpellFree recall

Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a target’s attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can mark a Stress to force the Enraptured target to mark a Stress as well.

Inspirational Words
1

1

Art: Mat Wilma

Inspirational Words

Ability1 Stress recall

Your speech is imbued with power. After a long rest, place a number of tokens on this card equal to your Presence. When you speak with an ally, you can spend a token from this card to give them one benefit from the following options:

  • Your ally clears a Stress.
  • Your ally clears a Hit Point.
  • Your ally gains a Hope.

When you take a long rest, clear all unspent tokens.

Tell No Lies
1

2

Art: Arturo Gutiérrez González

Tell No Lies

Spell1 Stress recall

Make a Spellcast Roll against a target within Very Close range. On a success, they can’t lie to you while they remain within Close range, but they are not compelled to speak. If you ask them a question and they refuse to answer, they must mark a Stress and the effect ends. The target is typically unaware this spell has been cast on them until it causes them to utter the truth.

Troublemaker
2

2

Art: Anthony Jones

Troublemaker

Ability2 Stress recall

When you taunt or provoke a target within Far range, make a Presence Roll against them. Once per rest on a success, roll a number of d4s equal to your Proficiency. The target must mark Stress equal to the highest result rolled.

Hypnotic Shimmer
1

3

Art: Edgar Cardona

Hypnotic Shimmer

Spell1 Stress recall

Make a Spellcast Roll against all adversaries in front of you within Close range. Once per rest on a success, create an illusion of flashing colors and lights that temporarily Stuns targets you succeed against and forces them to mark a Stress. While Stunned, they can’t use reactions and can’t take any other actions until they clear this condition.

Invisibility
1

3

Art: Bear Frymire

Invisibility

Spell1 Stress recall

Make a Spellcast Roll (10). On a success, mark a Stress and choose yourself or an ally within Melee range to become Invisible. An Invisible creature can’t be seen except through magical means and attack rolls against them are made with disadvantage. Place a number of tokens on this card equal to your Spellcast trait. When the Invisible creature takes an action, spend a token from this card. After the action that spends the last token is resolved, the effect ends.

You can only hold Invisibility on one creature at a time.

Astral Projection
0

8

Art: Dominik Mayer

Astral Projection

SpellFree recall

Once per long rest, mark a Stress to create a projected copy of yourself that can appear anywhere you’ve been before.

You can see and hear through the projection as though it were you and affect the world as though you were there. A creature investigating the projection can tell it’s of magical origin. This effect lasts until your next rest or your projection takes any damage.

8 domain cards