Domain Cards
Browse ability cards across all nine domains. Each class unlocks two domains, and characters choose two new cards per level.

1
Get Back Up
When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.

1
Not Good Enough
When you roll your damage dice, you can reroll any 1s or 2s.

1
Whirlwind
When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.

2
A Soldier's Bond
Once per long rest, when you compliment someone or ask them about something they’re good at, you can both gain 3 Hope.

2
Reckless
Mark a Stress to gain advantage on an attack.

3
Scramble
Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.

3
Versatile Fighter
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.
When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it.
7 domain cards