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Domain Cards

Browse ability cards across all nine domains. Each class unlocks two domains, and characters choose two new cards per level.

Bare Bones
0

1

Art: Simon Pape

Bare Bones

AbilityFree recall

When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:

  • Tier 1: 9/19
  • Tier 2: 11/24
  • Tier 3: 13/31
  • Tier 4: 15/38
Bolt Beacon
1

1

Art: Anthony Jones

Bolt Beacon

Spell1 Stress recall

Make a Spellcast Roll against a target within Far range. On a success, spend a Hope to send a bolt of shimmering light toward them, dealing d8+2 magic damage using your Proficiency. The target becomes temporarily Vulnerable and glows brightly until this condition is cleared.

Book of Ava
2

1

Art: Laura Galli

Book of Ava

Grimoire2 Stress recall

Power Push: Make a Spellcast Roll against a target within Melee range. On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency.

Tava’s Armor: Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava’s Armor again.

Ice Spike: Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.

Book of Illiat
2

1

Art: Ernanda Souza

Book of Illiat

Grimoire2 Stress recall

Slumber: Make a Spellcast Roll against a target within Very Close range. On a success, they’re Asleep until they take damage or the GM spends a Fear on their turn to clear this condition.

Arcane Barrage: Once per rest, spend any number of Hope and shoot magical projectiles that strike a target of your choice within Close range. Roll a number of d6s equal to the Hope spent and deal that much magic damage to the target.

Telepathy: Spend a Hope to open a line of mental communication with one target you can see. This connection lasts until your next rest or you cast Telepathy again.

Book of Tyfar
2

1

Art: Kristina Carroll

Book of Tyfar

Grimoire2 Stress recall

Wild Flame: Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic damage and must mark a Stress as flames erupt from your hand.

Magic Hand: You conjure a magical hand with the same size and strength as your own within Far range.

Mysterious Mist: Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within Very Close range. The fog heavily obscures this area and everything in it.

Deft Deceiver
0

1

Art: Simon Pape

Deft Deceiver

AbilityFree recall

Spend a Hope to gain advantage on a roll to deceive or trick someone into believing a lie you tell them.

Deft Maneuvers
0

1

Art: Tamara Osborn

Deft Maneuvers

AbilityFree recall

Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there.

If you end this movement within Melee range of an adversary and immediately make an attack against them, gain a +1 bonus to the attack roll.

Enrapture
0

1

Art: Leticia Freitas

Enrapture

SpellFree recall

Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a target’s attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can mark a Stress to force the Enraptured target to mark a Stress as well.

Forceful Push
0

1

Art: Matt Wilma

Forceful Push

AbilityFree recall

Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to Close range. On a success with Hope, add a d6 to your damage roll.

Additionally, you can spend a Hope to make them temporarily Vulnerable.

Get Back Up
1

1

Art: Jenny Tan

Get Back Up

Ability1 Stress recall

When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.

Gifted Tracker
0

1

Art: Ernanda Souze

Gifted Tracker

AbilityFree recall

When you’re tracking a specific creature or group of creatures based on signs of their passage, you can spend any number of Hope and ask the GM that many questions from the following list.

  • What direction did they go?
  • How long ago did they pass through?
  • What were they doing in this location?
  • How many of them were here?

When you encounter creatures you’ve tracked in this way, gain a +1 bonus to your Evasion against them.

I Am Your Shield
1

1

Art: Juan Salvador ALmencion

I Am Your Shield

Ability1 Stress recall

When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.

Showing 1–12 of 79 domain cards

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