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Wizard

Codex·Splendor

Official
Evasion11
Hit Points5

Whether through an institution or individual study, those known as wizards acquire and hone immense magical power over years of learning using a variety of tools, including books, stones, potions, and herbs. Some wizards dedicate their lives to mastering a particular school of magic, while others learn from a wide variety of disciplines. Many wizards become wise and powerful figures in their communities, advising rulers, providing medicines and healing, and even leading war councils. While these mages all work toward the common goal of collecting magical knowledge, wizards often have the most conflict within their own ranks, as the acquisition, keeping, and sharing of powerful secrets is a topic of intense debate that has resulted in innumerable deaths.

Core Rulebook

Starting Equipment — Choose One

book you're trying to translate
tiny, harmless elemental pet

Hope Feature

Not This Time

Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll.

Class Features

Prestidigitation

You can perform harmless, subtle magical effects at will. For example, you can change an object’s color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.

Strange Patterns

Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.

Subclasses

Choose one subclass during character creation to define your specialisation within the Wizard.

School of Knowledge

Spellcasting: Knowledge

Play the School of Knowledge if you want a keen understanding of the world around you.

Foundation

Prepared

Take an additional domain card of your level or lower from a domain you have access to.

Adept

When you Utilize an Experience, you can mark a Stress instead of spending a Hope. If you do, double your Experience modifier for that roll.

Specialization

Accomplished

Take an additional domain card of your level or lower from a domain you have access to.

Perfect Recall

Once per rest, when you recall a domain card in your vault, you can reduce its Recall Cost by 1.

Mastery

Brilliant

Take an additional domain card of your level or lower from a domain you have access to.

Honed Expertise

When you use an Experience, roll a d6. On a result of 5 or higher, you can use it without spending Hope.

Core Rulebook

School of War

Spellcasting: Knowledge

Play the School of War if you want to utilize trained magic for violence.

Foundation

Battlemage

You’ve focused your studies on becoming an unconquerable force on the battlefield. Gain an additional Hit Point slot.

Face Your Fear

When you succeed with Fear on an attack roll, you deal an extra 1d10 magic damage.

Specialization

Conjure Shield

You can maintain a protective barrier of magic. While you have at least 2 Hope, you add your Proficiency to your Evasion.

Fueled by Fear

The extra magic damage from your “Face Your Fear” feature increases to 2d10.

Mastery

Thrive in Chaos

When you succeed on an attack, you can mark a Stress after rolling damage to force the target to mark an additional Hit Point.

Have No Fear

The extra magic damage from your “Face Your Fear” feature increases to 3d10.

Core Rulebook