Ranger
BoneSage
Rangers are highly skilled hunters who, despite their martial abilities, rarely lend their skills to an army. Through mastery of the body and a deep understanding of the wilderness, rangers become sly tacticians, pursuing their quarry with cunning and patience. Many rangers track and fight alongside an animal companion with whom they’ve forged a powerful spiritual bond. By honing their skills in the wild, rangers become expert trackers, as likely to ensnare their foes in a trap as they are to assail them head-on.
Starting Equipment — Choose One
Hope Feature
Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.
Class Features
Spend a Hope and make an attack against a target. On a success, deal your attack’s normal damage and temporarily make the attack’s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:
- You know precisely what direction they are in.
- When you deal damage to them, they must mark a Stress.
- When you fail an attack against them, you can end your Ranger’s Focus feature to reroll your Duality Dice.
Choose one subclass during character creation to define your specialisation within the Ranger.
Beastbound
Play the Beastbound if you want to form a deep bond with an animal ally.
Foundation
Companion
You have an animal companion of your choice (at the GM’s discretion). They stay by your side unless you tell them otherwise. Take the Ranger Companion sheet. When you level up your character, choose a level-up option for your companion from this sheet as well.
Specialization
Expert Training
Choose an additional level-up option for your companion.
Battle-Bonded
When an adversary attacks you while they’re within your companion’s Melee range, you gain a +2 bonus to your Evasion against the attack.
Mastery
Advanced Training
Choose two additional level-up options for your companion.
Loyal Friend
Once per long rest, when the damage from an attack would mark your companion’s last Stress or your last Hit Point and you’re within Close range of each other, you or your companion can rush to the other’s side and take that damage instead.
Wayfinder
Play the Wayfinder if you want to hunt your prey and strike with deadly force.
Foundation
Ruthless Predator
When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.
Path Forward
When you’re traveling to a place you’ve previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.
Specialization
Elusive Predator
When your Focus makes an attack against you, you gain a +2 bonus to your Evasion against the attack.
Mastery
Apex Predator
Before you make an attack roll against your Focus, you can spend a Hope. On a successful attack, you remove a Fear from the GM’s Fear pool.