Guardian
BladeValor
The title of guardian represents an array of martial professions, speaking more to their moral compass and unshakeable fortitude than the means by which they fight. While many guardians join groups of militants for either a country or cause, they’re more likely to follow those few they truly care for, majority be damned. Guardians are known for fighting with remarkable ferocity even against overwhelming odds, defending their cohort above all else. Woe betide those who harm the ally of a guardian, as the guardian will answer this injury in kind.
Starting Equipment — Choose One
Hope Feature
Spend 3 Hope to clear 2 Armor Slots.
Class Features
Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.
While Unstoppable, you gain the following benefits:
- You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).
- You add the current value of the Unstoppable Die to your damage roll.
- You can’t be Restrained or Vulnerable.
Choose one subclass during character creation to define your specialisation within the Guardian.
Stalwart
Play the Stalwart if you want to take heavy blows and keep fighting.
Foundation
Unwavering
Gain a permanent +1 bonus to your damage thresholds.
Iron Will
When you take physical damage, you can mark an additional Armor Slot to reduce the severity.
Specialization
Unrelenting
Gain a permanent +2 bonus to your damage thresholds.
Partners-In-Arms
When an ally within Very Close range takes damage, you can mark an Armor Slot to reduce the severity by one threshold.
Mastery
Undaunted
Gain a permanent +3 bonus to your damage thresholds.
Loyal Protector
When an ally within Close range has 2 or fewer Hit Points and would take damage, you can mark a Stress to sprint to their side and take the damage instead.
Vengeance
Play the Vengeance if you want to strike down enemies who harm you or your allies.
Foundation
At Ease
Gain an additional Stress slot
Revenge
When an adversary within Melee range succeeds on an attack against you, you can mark 2 Stress to force the attacker to mark a Hit Point.
Specialization
Act of Reprisal
When an adversary damages an ally within Melee range, you gain a +1 bonus to your Proficiency for the next successful attack you make against that adversary.
Mastery
Nemesis
Spend 2 Hope to Prioritize an adversary until your next rest. When you make an attack against your Prioritized adversary, you can swap the results of your Hope and Fear Dice. You can only Prioritize one adversary at a time.